When it comes to the backdrop NPCs of my games, I always worry that I’m not making them unique enough. I don’t have that concern when it comes to the movers and shakers of the campaigns, but if it’s just a bartender or shop owner? I try really hard to make sure they’re not just copies of me running around my own game. I guess we GMs are all guilty of it in some way though, right?

Actually, come to think of it, I know where I’m the most guilty of it. Whenever there’s a cop or a guard in a game, I can’t help but play them as hard-hitting grizzled detectives who mercilessly interrogate the PCs. I myself love to debate and discuss, and so even when I have guards that aren’t too quick-witted, I can’t help but play them aggressive if a player gives me an opening. I’ve had well-meaning cops show up in a modern-day game like Hunter: The Reckoning just for routine duties, and before too long, if my PCs aren’t careful, one of them will be down at the station getting grilled by a detective without a lawyer.

I’m a lot better than I used to be, I promise.

In other news, I was really excited to do a Halloween story this year, but as you can see, it wasn’t in the cards. I didn’t have much written down for the story, but i did have a general idea. It was going to revolve around CJ’s store, followed by a party at Anna’s house that she didn’t know she was throwing. I’d like to put that together still, but I’m not sure when that would be, so I figured at the very least I could show you Howard’s costume from the story. Enjoy!

Imitation is the sincerest form of flattery, you know.

Imitation is the sincerest form of flattery, you know.

Share Button